Mr. In-Between
Bill Kroyer
How To Cheat in Maya 2026
Kenny Roy
Successful Digital Painting
Gilles Beloeil
The Fundamentals of C/C++ Game Programming
Brian Beuken
Screens Producing & Media Operations
Laura Frank
The VES Handbook of Visual Effects
Jeffrey A. Okun
The Audio Circuits Cookbook
Ethan Winer
Shaping Sound in the Studio and Beyond
Gary Gottlieb
Game AI Uncovered. Volume Five
Paul Roberts
The Game Needs To Change
Patrick Prax
The Golden Age of Data Visualization
Kim Marriott
Game AI Uncovered. Volume Four
Paul Roberts
Pattern Language For Game Design
Christopher Barney
Games User Research Cookbook
Michal Mycka
Event-Database Architecture For Computer Games. Volume 1 Software Architecture and the Software Production Process
Rodney Quaye
Facial Animation in 3D, Games, and Extended Realities
Amrinder Singh Romana
Designing For Usability, Inclusion and Sustainability in Human-Computer Interaction
Constantine Stephanidis
Computer-Assisted Language Learning in the Global South
Lee McCallum
Play With Sound
Tommaso Rosati