The Pocket Mentor For Careers in VFX
David Ferreira
The Preservation of Born-Digital Photographs
Millard Schisler
Creating High-Quality Vegetation For Games
Chico Spans
Story Structure and Development
Craig Caldwell
Color Science and Digital Imaging
Steve Wright
Foundational Techniques For Mastering Environment and Character Concept Art
Lee Stocks
The Pocket Lawyer For Comic Book Creators
Thomas A. Crowell
Virtual Production
Mark Sawicki
Student of the Game
Chase Bethea
Metaverse Platform Implementation
Fei Hu
Create Stunning Renders Using Corona in 3ds Max
Margarita Nikita
Mastering Technical Art in Unreal Engine. Materials and VFX
Greg Penninck
Teaching Video Game Design Fundamentals
Andy Sandham
Television Production
Jim Owens
Digital Media Production For Beginners
Julia Griffey
Game Design Workshop
Tracy Fullerton
Designing Historical Games For Classrooms
Jeremiah B. McCall
Evaluating Digital Sources in Journalism
Ståle Grut
Fundamentals of Additive Manufacturing
Helmi A. Youssef