Media Innovations AR and VR
Elle Langer
New Developments in the Visualization and Processing of Tensor Fields
David H. Laidlaw
Computational Geometry
Mark de Berg
The History of the GPU
Jon Peddie
The History of the GPU
Jon Peddie
A Concise Introduction To Scientific Visualization
Brad Eric Hollister
An Introduction To C & GUI Programming
Simon Long
Computer Graphics For Artists II
Andrew Paquette
Coding With Python
Max Wainewright
Game Development With Unreal Engine 5. Volume 1 Design Phase
Tiow Wee Tan
Accurate Layer Selections Using Photoshop's Selection Tools
Jennifer Harder
Immersive 3D Design Visualization
Abhishek Kumar
Mathematics For Computer Graphics
John Vince
Real-Time Rendering
Tomas Möller
The WebGPU Sourcebook
Matthew Scarpino
Shader Writing in Open Shading Language
Mitch J. Prater
Introduction To Game Programming Using Processing
Daniel Cermak-Sassenrath
Technical Animation in Video Games
Matthew Lake
Geometric Data Structures For Computer Graphics
Elmar Langetepe